Ottawa International Game Conference
The Ottawa International Game Conference (OIGC) showcases the innovations and emerging trends in the Ottawa and Canadian gaming industry.
Founded by a consortium of game studios in 2012, the Second Annual OIGC is set to take place May 30th-31st at the Ottawa Convention Centre and will bring together the geek developers, whisky drinking business types, and artsy creatives. Keynote speakers will blow minds, dynamic panels may turn into shouting matches, exhibitors will give away tons of SWAG, and the parties are going to make us wish handheld cameras were never invented.
Magmic is a leading developer and publisher of mobile social games, apps, and entertainment. We publish a full range of content, from original titles including Ka-Glom, and Texas Hold'em King to top licensed content from leading entertainment publishers like The New York Times Crosswords, Mattel, and Rubik’s Cube. We have led the mobile entertainment revolution since 2002, and currently ship products to all major app stores including; iTunes, BlackBerry World, Google Play, Amazon App Store and various carrier decks.
With a BASC in Electrical Engineering and an MSC in Quantum Mechanics, John is not your typical entrepreneur. Recognizing the need for mobile phone connectivity to the Internet, John founded Beduin Communications and built one of the first Java-based cell phone browsers. After Beduin was purchased by Sun Microsystems in 1998 he founded Rove Inc., to deliver enterprise systems administration to handhelds. He then founded Magmic Games in 2002 to concentrate on the emerging market of mobile game development and publishing. John is an industry visionary who shapes Magmic's future direction through a unique mix of deep technical knowledge combined with a keen sense of the dynamics of the mobile entertainment market.
Snowed In Studios
Founded in 2010 by a group of video game industry veterans, Snowed In Studios is an independent, privately-owned video game and interactive media developer based in Ottawa, Ontario, Canada.
We work on projects across a variety of fields including (but never limited to): traditional video games, interactive museum exhibits, touch- and gesture-controlled software, training software and graphic visualizations. We also don’t just specialize on one platform either – we’re adaptable to any. Our team has done work on all major game consoles, mobile devices and even some really neat custom platforms.
Jean-Sylvain Sormany has been a part of the gaming industry since 2001. He graduated from Polytechnic School of Montreal with a degree in Computer Engineering.
He started working at Behaviour as an AI Programmer on console titles. In 2004, he was promoted to Team Lead and by the end of that year, joined Ubisoft to work on various titles including King Kong and the Far Cry series. In 2007, he moved to Ottawa where he worked as Director of Technology at Fuel Games. There, he contributed to the development of multiple PC titles.
Jean-Sylvain Sormany is now co-founder and president of Snowed In Studios. In addition, he is the chair of the IGDA Ottawa Chapter and has been teaching at Carleton University since 2008.
Playbrains is a game development studio specializing in digitally-distributed fun. We create console and PC games that blur the lines between downloadable and retail games. We absolutely believe that downloaded entertainment can be as rich and immersive as traditional retail games, and we are committed to creating easily-distributed, high-quality fun across all game genres.
Scott has been involved in the Information Technology field for over twenty years with an extensive background in computer science and business management. He is a member of the Ontario Centres of Excellence ICT-Digital Media Sector Advisory Board. He was the Chair of GENERATOR: Ottawa¹s Digital
Media Cluster and has been a past board member for several private companies as well as the boards of Interactive Ontario and Invest Ottawa.
He is an active member in several professional associations including the International Game Developers Association (IGDA), the Information Technology Association of Canada (ITAC) and the Canadian Advanced Technology Alliance (CATA) and is a past recipient of the Ottawa Forty-under-40 award and been named one of Ottawa Life Magazine¹s Top 50 People in Ottawa, recognizing his business and community accomplishments.
Scott and is a strong and vocal advocate of Ottawa's tech and digital media community who actively donates his time to local startups and is a frequent speaker at industry events.
Fuel is a global Youth Engagement company that executes deep youth experiences across Agency and Entertainment categories. Fuel was formed in 1999 as a digital branded entertainment company who is now the largest Youth Engagement company in the world. With clients like McDonald’s, Google and HBO and entertainment properties including SparkCityWorld.com, Fairies & Dragons and Playstation Network’s Sideway, Fuel is powering generation play.
Sean is Group Planning Director at Fuel Industries, where he currently works with clients including McDonald’s Europe, Nokia, Mattel and Lucasfilm. He specializes in youth marketing, entertainment & game development, and the incorporation of pirates into advertising campaigns for brands ranging from Jeep to Family Guy. Outside of Fuel, he managed the category-free Tomorrow Awards and spent a good deal of time in the Mojave Desert launching people into space at the X PRIZE Foundation. They all came back alive.
Dirty Rectangles is a collective of Ottawa based game designers and artists committed to the exploration of games as an expressive medium. We hold Monthly meetings, competitions and parties open to anyone passionate about videogames.
Founded in 2010, Dirty Rectangles was formed shortly following an IGDA event. It started off with weekly meetings and barbecues to then, partnering up with the Mount Royal Society to Produce Prince of Arcade, an annual party showcasing the best of the international independent games scene. After a brief break, Dirty Rectangles came back with Monthly meetings, every 3rd Wednesday of the month. 2012 was a breakout year for Dirty Rectangles as the attendance of the monthly meetings kept increasing and it became an invigorated swelling of people and passions. We committed to bringing new content to our events, and made our focus the Ottawa community for the whole year. We were featured in blogs, on the radio, and in the hearts of Ottawa's indie community.
We're currently looking ahead to 2013 while reflecting on the past years. What we can promise is more events, stronger meetups and few surprises along the way. Dirty Rectangles are committed to the Ottawa game development scene. Our only goal is to make this city a beacon on the Canadian landscape of videogames, and the home of independent and expressive game development in Canada. These things will come to pass, because we will fight for it.
- See more at: http://ogc2013.com/about#sthash.ZScJBbOL.dpuf
Learn More: Ottawa International Game Conference