A Perfect Storm: Games, Collaboration and KM
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Wednesday, February 27, 2013
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Learn how games, when combined with technology, collaboration and crowdsourcing, are achieving break-through results in science, healthcare, government and business (where traditional KM has not done so well). And of course we'll play! We'll make a paper prototype game out of one of your projects.
PS. Marigo is also setting up a competition and leaderboard to gamify this session. Not unexpected, right?
Marigo is a management consultant specialising in innovation using gamification, systems thinking and experience design. She is also co-founder of Games for Change Australia-New Zealand, advisor to several technology start-ups and is researching her PhD in enterprise gamificaton at RMIT.
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