Haptic Technology with Bob Heubel from Immersion
Tuesday, February 5, 2013
351 Elliott Avenue West, Seattle, WA (map)
Hi folks! We're kicking off February with a neat presentation on the most abused "must have" feature of the modern phones: tactile feedback!
Bob Heubel is a haptic technology evangelist with Immersion Corporation, specializing in helping developers implement what is known as force-feedback, tactile-feedback or rumble-feedback effects. He has spent more than 10 years working with developers, carriers, OEMs and ODMs to design and program these sensations aimed at improving both gaming and interaction experiences. You may have felt some of Bob’s work in Rockstar Games, Grand Theft Auto III or Sega’s Sonic 4 Ep. II for Android.
Presentation Session Description:
In an ocean of new games and apps, how do you differentiate yours? Cool graphics and sound are now commonplace and no longer leave the same impression on users.
With touch-screens becoming the default UI in mobile devices, tactile feedback, aka Haptic, becomes one of the most overlooked and valuable aspects of the user experience. Come to this session to learn how to implement console-like gaming effects to get your games noticed for increased revenue possibilities with handset manufacturers and carriers.
This session will show you the same methods Sega and Rockstar Games use to maximize the Android vibrate function using the free Immersion Corporation SDK, from simple UI to more complex gaming use-case scenarios. You will learn how to implement these vibration feedback effects into your own games, and learn core vibration design principles to follow when implementing tactile effects. A PowerPoint presentation and hands-on hardware demonstration of good touch design will also be provided.
See everyone there!