A Hands-On Introduction to Building Wireframes
Henry Cho, UX Director for IRL Gaming
Monday January 21st from 6:30 - 8.00 pm
Thursday January 31st from 6:30 - 8:00 pm
This intensive two-session course will provide an overview of the theory and practice of building wireframes. The first session will introduce the principles and rationale for creating wireframes in the user centered design process of a software project. The second session will demonstrate software tools for designing wireframes and explain ways to evaluate the effectiveness of a wireframes based on customer feedback.
Students will gain hands-on experience thinking and designing in wireframes.
In this class, students will learn:
- Why make wireframes
- User centered design process, rapid prototyping, concept exploration
- When to design wireframes
- Paper prototyping, low fidelity blueprint, design specs
- How to build wireframes with software tools
- Gathering user feedback, paper prototype testing, iterative design
Henry Cho is a veteran User Experience professional with over 16 years experience including 10 years in mobile Ux. He is constantly striving to deliver products to users that are not just innovative in the way they solve your problems, but that will surprise and delight you along the way. He believes we should be moving far beyond "usability" as UX practitioners and we should be designing for delight, persuasion, and utilising the psychology of game design. He is a firm believer in the Lean Start up methodology and Lean Ux practice. Since graduating from Startmate (Australia's Y-Combinator) he has been working as a Ux coach for a number of Australian Startups as well as championing the adoption of Lean Ux at an enterprise level, most recently within Westpac and ANZ. Not content to simply preach, he is currently the co-founder of IRL Gaming which beat 200 companies for a place in the Australian Incubator fund Startmates (Australian version of Y-Combinator).